﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Lidgren.Network;

namespace CodeGame.Networking.Serverside
{
    internal class ServerPacket : Packet
    {
        public virtual ClientServerNet GetID()
        {
            return ClientServerNet.None;
        }

        public virtual void Handle(NetIncomingMessage message, NetConnection sender)
        {
            throw new NotImplementedException();
        }
    }
}
